

Deathtrap's summoned with a wonderful Disney Villain skyward thrust of the arm, and, although he initially feels like a mobile melee spin on Axton's glorious turret, he's his own beast, with his own tricks.Ī good number of skills in the Mechromancer's three trees are devoted to making you love Deathtrap, in fact, allowing him to restore an ally's shield if you're feeling generous, or letting him produce sudden fiery blasts and a nasty roving laser if you're after something a touch less pleasant. The Mechromancer's action skill is the ability to summon Deathtrap, a floating robo-buddy tank thing who potters around the battlefield drawing fire, delivering perks, and handing out all kinds of misery to your foes. Luckily, there are pros as well as cons to being down with the droids. Deathtrap's handy at drawing fire, making his deployment truly tactical.

Wander into fire from a corrosive weapon, as I like to do on occasion, and it seems to sting a little more than usual, maybe as a result of all that extra metal. The pigtails and the valley girl quips are entirely homo sapien, while the cyborg arm belongs firmly to the world of machines. It's hard to tell where the mech ends and the human begins: visually, Gaige the Mechromancer is a kind of robotised cartoon teenager, except nowhere near as miserably awful as I've just made that sound. An hour or so with a fully levelled-up Mechromancer suggests she's an intriguing addition, and I'm excited to take the class for a proper spin when the first batch of downloadable content drops. Yes, I think, and not just because of the fact that her name is a pun that often has me giggling to myself in the middle of the night. Cool name aside, do we need Borderland's latest leading lady? There's also the question of adding a fifth class to a game that works rather brilliantly with just four. The Mechromancer hasn't had it too good so far, born into the midst of the Girlfriend Mode PR disaster, and then released, somewhat ahead of schedule, with little fanfare.
